Job Description:
Position: Modelling and Texturing Artist for character and
environment modelling
Location: West Delhi
Experience: 2-5 year
salary: Negotiable
industry: Media
Qualification: Any
·
2-5 years in
character modelling, unwrapping, texturing and experience in stylized modelling,
semi realistic modelling and props, texturing knowledge is a must.
·
Create textures for various art styles ranging from stylized
to realistic (Illustrative preferred)
·
Create specular/gloss maps
·
Work non-destructively within Photoshop and Substance Painter
·
Work closely with Art Director and Modeling teams to provide
hand-painted textures for 3D models, characters, environments, and props
·
Create and maintain an organized texture library
·
Work within constraints set by the technology (texture sizes,
transparency limitations, etc.)
·
Work within Maya to ensure UV’s are set up and utilized
correctly for 3D meshes
·
An excellent understanding of color theory and lighting, and
an affinity for texturing characters and props as well as architectural and
natural environment elements.
·
Expert knowledge of Photoshop.
·
Familiarity with Substance Painter.
·
Excellent traditional painting skills.
·
Able to collaborate and bring creativity to a team of
artists.
·
Be able to work quickly and efficiently under tight
deadlines.
·
General understanding and experience with basic 3D modelling
within Maya.
·
Strong working knowledge of polygonal texturing and UV
layout.
Pluses:
·
Basic lighting experience
·
Full understanding of texture map properties in relation to
their shading and lighting qualities
Able to create normal maps
Key Skill:
character modelling, unwrapping, texturing, stylized modeling, graphic designer, texturing, Substance Painter, photoshop, 3D models, painting, 3D modeling, Maya, animation, polygonal texturing, UV layout
Posted on: 5th Apr, 2018
Job has being reviewed by admin and will be posted shortly.
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