Job Description:
Job Description:
•
2-3 years in character Modelling,
Unwrapping, Texturing and experience in stylized Modelling, Semi Realistic
Modelling and Props, Texturing knowledge is a must.
•
Create textures for various art
styles ranging from stylized to realistic (Illustrative preferred)
•
Artist should be familiar with
Substance painter and should have a good knowledge of PBR Workflow.
•
Work non-destructively within
Photoshop and Substance Painter
•
Work closely with Art Director and
Modelling teams to provide hand-painted textures for 3D models, characters,
environments, and props.
•
Create and maintain an organized
texture library.
•
Work within constraints set by the
technology (texture sizes, transparency limitations, etc.)
•
Work within Max or Maya to ensure
UV’s are set up and utilized correctly for 3D meshes
•
An excellent understanding of colour
theory and lighting, and an affinity for texturing characters and props as well
as architectural and natural environment elements.
•
Expert knowledge of Photoshop.
•
Excellent traditional painting
skills.
•
Able to collaborate and bring
creativity to a team of artists.
•
Be able to work quickly and
efficiently under tight deadlines.
Plus:
•
Basic lighting experience
•
Full understanding of texture map
properties in relation to their shading and lighting
qualities.
Job Type: Full-time
Softwares – 3Ds max, Substance painter,
Photoshop, Maya.
Key Skill:
3Ds Max, Substance painter, Photoshop, Maya
Posted on: 11th Oct, 2018
Job has being reviewed by admin and will be posted shortly.
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