Modelling And Texturing Artist For Character And Environment Modelling(2-3 years )

Confidential, West Delhi

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Job Description:

Job Description:

 

       2-3 years in character Modelling, Unwrapping, Texturing and experience in stylized Modelling, Semi Realistic Modelling and Props, Texturing knowledge is a must.

       Create textures for various art styles ranging from stylized to realistic (Illustrative preferred)

       Artist should be familiar with Substance painter and should have a good knowledge of PBR Workflow.

       Work non-destructively within Photoshop and Substance Painter

       Work closely with Art Director and Modelling teams to provide hand-painted textures for 3D models, characters, environments, and props.

       Create and maintain an organized texture library.

       Work within constraints set by the technology (texture sizes, transparency limitations, etc.)

       Work within Max or Maya to ensure UV’s are set up and utilized correctly for 3D meshes

       An excellent understanding of colour theory and lighting, and an affinity for texturing characters and props as well as architectural and natural environment elements.

       Expert knowledge of Photoshop.

       Excellent traditional painting skills.

       Able to collaborate and bring creativity to a team of artists.

       Be able to work quickly and efficiently under tight deadlines.

 

Plus:

       Basic lighting experience

       Full understanding of texture map properties in relation to their shading and lighting qualities.

 

Job Type: Full-time

Softwares – 3Ds max, Substance painter, Photoshop, Maya.

Salary: Best in the industry for deserving artists.

Key Skill:
3Ds Max, Substance painter, Photoshop, Maya

Posted on: 11th Oct, 2018


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